| Starting a career in the video game
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| | industry and what software tools they
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| industry used to a difficult thing; there
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| | would use.
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| were very few options and very few
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| | If you like drawing and painting with
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| schools that could teach the required
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| | traditional tools you might want to
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| cutting edge skills. If you wanted to
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| | consider being a concept artist. They do
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| choose this path you had to be self
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| | all their work with off computer art
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| taught. Today this dilemma has been
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| | tools. They would conceptualize and draw
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| turned upside down. You now have a
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| | the scenes and the creatures in a game.
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| plethora of schools to choose from and
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| | If you think you might like computer
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| lots of programs and specialties to
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| | designing worlds and scenes in a video
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| decide amongst. Here is some advice on
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| | game you should consider being a
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| what the industry has to offer and what
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| | 2-dimensional artist. They create all the
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| you can do to prepare yourself.
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| | structures, textures and backgrounds in
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| The video game industry has changed over
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| | game worlds. Photoshop is the de-facto
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| the past ten years. It has matured and is
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| | program for this job. If you can afford a
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| now a full-fledged industry. This means
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| | copy of this program you will get a
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| that there are plenty of opportunities to
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| | definite insight into this career path.
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| find a rewarding career without being a
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| | If you cannot afford Photoshop you should
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| hot-shot game programmer. As a matter of
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| | consider getting Paint Shop Pro. It is
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| fact, the days of the hot shot developer
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| | less expensive and very similar to
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| are pretty much over. In today's world
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| | Photoshop and it will give you a good
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| the creation of a state of the art video
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| | foundation into the world of
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| game now requires a dedicated team of
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| | 2-dimensional artwork.
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| employees with a wide range of skills and
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| | If Characters and models are what you are
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| interests.
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| | enthusiastic about you should consider
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| What does this mean for you? It means
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| | becoming a 3-Dimensional Model Artist.
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| opportunity in a lot of different
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| | This type of artist is concerned with
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| disciplines and it means that you have to
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| | making the characters, monsters,
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| specialize within a subgenre of the big
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| | creatures and objects that inhabit a
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| picture of "Making Video Games". But
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| | video game world. In this area of game
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| before you pack off and go to a video
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| | art the choice of software is not as
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| game school or dish out the dollars for
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| | straight-forward as in the 2d art. The
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| an online school there are some things
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| | most accepted software is 3D studio Max.
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| you should do and some things you need to
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| | Two other popular programs are Maya and
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| know.
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| | SoftImage. If you are looking for a free
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| 1. Learn the basic concepts of game
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| | 3d modeling tool that will get you
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| design
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| | started you may want to get Milkshape. It
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| Have an understanding of video games, how
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| | is a tool designed for the game
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| they're played, and what they're all
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| | Half-Life.
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| about. You should have a feel for the
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| | The concepts of modeling are universal so
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| game industry; know what games are out
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| | the skills will transfer from one tool to
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| there, what styles of play they have, and
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| | the other. You will just have to learn
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| how they handle the game playing
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| | the specifics of the new tool which will
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| experience. Chances are good that you
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| | be easy enough.
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| already fulfill this requirement.
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| | Animator - This is the person that makes
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| Have an understanding of the underlying
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| | the characters and objects in the game
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| principles of game design. There are
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| | move. It is a very specific skill and it
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| several ways that you can do this. I
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| | takes good understanding of animation to
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| recommend one or both of these methods to
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| | get things right. There are many software
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| get you started in this:
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| | programs that are used for animation and
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| Build Mods - Mods are modifications of
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| | they include Macromedia Flash, Alias
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| existing games. Quake is a famous game
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| | Wavefront, 3D Studio Max and Lightwave
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| for this approach. You use the mod
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| | 3D.
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| builder software and you build levels or
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| | Programmer - This is something that is a
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| worlds that can be added right into the
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| | little more traditional when we think of
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| game itself. The Mod sub culture is very
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| | video game making "Programming" and it is
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| vibrant and you can find a lot of support
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| | a very wide field that can find you doing
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| and help. To gain even better experience
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| | almost anything in the video game making
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| that translates well into a corporate
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| | arena. A programmer could be called upon
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| environment you should join a volunteer
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| | to do any number of things from managing
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| Mod development team. This gives you good
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| | a database to designing the artificial
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| teamwork experience and gives you insight
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| | intelligence within a game or creating
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| on how a video game project is broken
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| | specialized software tools that other
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| down into pieces.
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| | designers use to create the game.
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| Get a free or inexpensive Game engine
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| | Other Opportunities in Video game design
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| development suite and build your own
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| | - There are many other jobs in the video
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| games. You can build adequate and fun to
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| | game industry ranging from Script and
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| play games on your own this way. I
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| | story writer to even network
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| recommend you do this with the Genesis 3d
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| | administrator or computer maintenance and
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| Game development software. It is
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| | repair technician.
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| completely free.
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| | Today there are many different career
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| 2. Get familiar with some of the
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| | paths that can be taken into the video
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| professions in the industry and the tools
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| | game industry. This requires you to
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| that are used.
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| | specialize in a set of skills.
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| There are a whole host of tools that game
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| | Understanding what these different skills
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| design teams use. And the tools you would
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| | are and getting a head start now will
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| use are dependent on what role you would
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| | increase your marketability in the very
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| play on the team. Here is an overview of
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| | competitive video game industry.
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| some of the different jobs in the
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