| If you are computer gaming programmer then you | | | | Science, Omni Magazine and MIT Technology Review, |
| are always looking for new ideas to help modify the | | | | then I believe flipping through those pages may give |
| game, increase action, interface and make the game | | | | you better insights into deciding which future type |
| more real-life. Often as we see the developers of | | | | events to include and that the user will enjoy and |
| computer games and genres they choose it seems | | | | therefore render a more pleasurable gaming |
| as if they take quite a bit of potential future | | | | experience due to the possible futures that are |
| technologies and weave them into the game. But | | | | recognizable and plausible.There are also several online |
| how can a computer programmer or computer game | | | | Ezines, which all so can help a computer game |
| designer determine which types of future | | | | programmer and designer stay up with the latest |
| technologies may be used and which of them should | | | | possible future technologies. It is essential for the |
| be in the game.I have some recommendations for | | | | integrity of the computer gaming industry to stay |
| this. You see, I believe that if one is to go to the | | | | closer to science fiction and future technologies than |
| bookstore and search through all the latest scientific | | | | slip too far into science-fiction fantasy if you want to |
| magazines and perhaps go to a used bookstore | | | | hit the mainstream and sell more computer games. |
| which sells magazines and buy a ten years of old | | | | Consider this in 2006. |
| Popular Mechanics, Scientific American, Popular | | | | |