| Whether it is a handful of people or a couple dozen, | | | | another player from the team must pick up the |
| keeping your airsoft matches moving and everyone | | | | bomb where it was dropped and proceed with the |
| involved is a hard task. There are a couple of things | | | | mission. Escort involves the protection of one |
| you can do before the match starts to insure that | | | | individual from being hit and "escorting" this individual |
| games move along at a nice pace. | | | | from point A to point B. These are just two |
| Have a set time between matches for reloading, | | | | examples of game types that keep action compact, |
| discussion, hydrating, etc. If there is not a set time | | | | intense, fast paced, and adds more excitement than |
| between matches or a time limit is not enforced, you | | | | the usual team death match. |
| will find that the time between games will grow | | | | Some fields use a regeneration system during game |
| longer and longer as the day goes along. This has a | | | | play. Regeneration allows a player to return to a |
| tendency to frustrate those that are the most | | | | predetermined location after being hit and then return |
| excited or have a limited time frame in which to play | | | | to game play. This feature is very useful in larger |
| airsoft. By regulating the in between time to 10 to 15 | | | | airsoft games to keep players in the game. For your |
| minutes it is possible to squeeze a few extra games | | | | smaller weekly games, using some of the tips given |
| in on game day. | | | | here may remove the need for a regeneration |
| Have a set match length. Given a chance, the length | | | | system. |
| of each game will grow like the national debt. By | | | | Combining these game types with a fixed game time |
| having a set time with a 5 and 10 minute warning, | | | | and set break time between games will allow you to |
| you can keep the games shorter and the action | | | | play more games and reduce the sideline time players |
| more even. Besides the added benefit of more | | | | will experience. Especially for your weekly games, |
| airsoft games in a day, the fixed time length will | | | | you may find that having more games and keeping a |
| shorten the time players have to spend on the | | | | total score of games won will add more excitement |
| sidelines, and will and a sense of urgency and | | | | to your airsoft games |
| excitement when time is running out. | | | | Always remember to mix your game types up, as |
| Think about using objectives in your airsoft games. | | | | not everyone will have the same likes when it comes |
| These objectives need to be something other than | | | | to game play. The first couple of games of the day |
| the usually "eliminate all of the enemy". Game types | | | | are good candidates for the usual team death match |
| such as escort or bomb run have a tendency to | | | | game type, as you are usually waiting for everyone |
| keep the action concentrated and fast past. Bomb | | | | to arrive. By mixing things up you can insure that |
| run is nothing more than having to move an object | | | | everyone has something to look forward to when |
| from one location to another. If the carrier is hit, | | | | the next game day comes around. |