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Article #4: Flatout 2

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As much fun as the Burnout series of that stay on the track for you to drive
racing games can be, sometimes you want into as you round another lap. Tracks
something a little grittier and grimier break apart similarly well and provide
than the glossy, pristine-looking races plenty of jumps, shortcuts, and alternate
that series has had on offer in recent paths for you to crash through. Modes
years. Enter last year's FlatOut by like the demolition derby and
developer Bugbear, a demolition racer in figure-eight races haven't changed much
the purest sense. That game consisted of between games, save for the addition of
big, clunky, filthy-looking cars that some more tracks. But the stunt mode has
deformed in all sorts of spectacular ways gotten a number of new games to go along
while flying through the air, crashing with the previous bunch.
into one another, and even periodically If you never played the original game,
sending the drivers of said vehicles FlatOut's stunt mode was a mode
crashing through the windshield in a specifically designed to take advantage
rag-doll-heavy heap. In FlatOut 2, the of the whole guy flying out of the car
same basic concepts found throughout the thing, with extra-ridiculous games where
original game are once again on display, you could try to launch him in a high
but while more content has been added to jump, long jump, or even use him as a
the package to try to flesh things out, bowling ball in a bowling game, or a bean
it is with these additions that FlatOut 2 bag in one of those carnival-looking
begins to lose its way. FlatOut 2 throws point tosses. FlatOut 2 adds new
in some new, stylistic touches both in minigames, like a basketball game, where
its content and aesthetics that make it you try to drop your dude through one of
feel more like a clone of other several available baskets, all with
established arcade racers, rather than different point totals; a baseball game,
something original. And some of the where you try to launch the driver into
things that Bugbear didn't change still the best possible spot on a gigantic
prove as problematic as they were a year baseball bat, and then watch as he gets
ago. However, these irritations don't clocked like a ball as far as you can go
suck away all the game's enjoyment, and while trying to avoid landing in one of
those with a penchant for smashing and several giant-sized baseball gloves; and
crashing cars will find FlatOut 2 an royal flush, a card game where you launch
appealing piece of work. the driver into a board filled with giant
FlatOut 2 takes much of the basic content cards, and then try to get the highest
from the first game and tosses in a bunch hand possible in five turns while lining
more of it. All the stuff you liked--like up straights and flushes. Aside from the
demolition derbies, figure-eight races, addition of a nudge mechanic that gives
and stunt mode--is all there, with more your airborne driver a little boost while
track options and stunts tossed in. There in midair, these games functionally work
are even new car classes, with race cars exactly the same as the old ones, and
and street racers to go along with the they don't have any more replay value
typical junk cars. The odd thing about than the old games did. Still, they're
the new cars, however, is that apart from all pretty challenging in their own
some expected speed differences, they right, and there's fun to be had
really don't feel any different than the throughout the mode.
clunkers in terms of handling or One area where FlatOut 2 has
durability. Size is really the only major unquestionably improved over its
difference, and even that is purely predecessor is in the multiplayer
cosmetic (big trucks trump small racers category--specifically, online. Last
in crashes, and so on). Each car in the year's game was weird, in that the Xbox
game has several ratings in categories version lacked demolition derbies online,
like speed, acceleration, strength, and the PC version wasn't online at all.
weight, and the like, and all of these Here, the online is as it should be,
categories can be upgraded via new parts available across the board and with all
in the career mode. But even these modes available on all versions. Apart
upgrades lack a measure of tangibility. from races and demolition derbies,
Again, you notice differences in speed, FlatOut 2 also includes the stunt mode
but no matter how much you crank up the online. Stunt mode is inherently more fun
handling rating or the weight rating, when played against other people, so this
you'll still feel like you're driving the is very much a welcome addition. Our
same basic car across the board. online testing came out smooth on all
That's not to say that any of the cars three versions of the game, with little
handle particularly bad, mind you. Though to no lag.
the floaty car feel from the first The core racing action is just as good as
FlatOut is front and center once again in it was last year, but there's just
FlatOut 2, and though that feeling can be something about the use of tuner rides in
very disconcerting early on in the game, this game that feels...wrong.
you'll get used to it, and because all Apart from the occasionally questionable
the cars handle so similarly, you don't aesthetic choices, FlatOut 2 is still a
have to make any dramatic shifts in how great-looking game. The sheer amount of
you drive as time goes on. The one deformation and destruction you can do to
problem with all this, though, is that the cars and tracks sees to that, and all
frankly, some of the cars just don't look of that destruction is contained within
like they belong. Even though it's fun to some nice-looking environments and
smash up tricked-out tuner cars, they arenas. Some of the street tracks are a
drive just about the same as the derby little dull, but the filthier country
cars, so they don't really add anything back-road tracks are pretty cool. The
to the package except a different visual amount of debris that can litter the
style to those races. Unfortunately, that various tracks is quite impressive,
style just doesn't jibe with the dirty especially since wrecking into it often
feel of the races. With so much dirt and slows down your car. Sometimes the
debris all over the place, it's almost animations of your car getting tangled up
counterintuitive to want to drive these with some destroyed sign or someone
clean-looking rides right into the thick else's bumper look janky, with pieces
of it. clipping through one another, but that
This is an issue that permeates most doesn't happen too often. FlatOut 2 also
every aspect of FlatOut 2. The whole game runs quite well. On the PC hardware
simply feels less down and dirty than the configurations we tested the game on, we
original did. It's like someone in a suit noticed notice a touch of frame-rate
somewhere said, "Hey, those Burnout games slowdown during particularly huge
are a lot slicker looking than what we've crashes, but otherwise the game runs at a
got. What if we try to do something more solid 30 frames per second throughout
like that?" That's not to call FlatOut 2 (though depending on your system's
a rip-off of Burnout, because as a whole, capabilities, your mileage may vary).
it still feels like it has more in common Another thing that has been improved over
with its predecessor than Criterion's the original FlatOut is the soundtrack.
racing franchise. But the way that some While the first game was made up of
of the cars look, the way that the tracks purely generic rock from people you've
are designed, and just the basic feel of never heard of, FlatOut 2 is made up of
the game simply make it a little too far more recognizable generic rock.
immaculate for its own good. Even the Inclusions of tracks by Megadeth,
whole thing with the driver flying out of Alkaline Trio, and Supergrass are weird
the windshield after huge crashes, a but good, but inclusions of tracks by
much-used (perhaps overused) concept in bands like Fall Out Boy and Nickelback
the first game, has been dumbed down to are just kind of obnoxious. Still, there
the point where it's no longer are more great songs than bad ones, and
entertaining during races, and it's now there's also an array of high-quality
purely a punishment. There's no distance sound effects. It's just too bad there's
or exaggeration to this mechanic now. no custom-soundtrack support on the Xbox
Your guy just kind of flies out very or PC versions of the game.
quickly, flops to the ground, and it's FlatOut 2, while not a major improvement
over. While it's a welcome that it over the first game, is still a quality
doesn't take as long to reset your car demolition racer. The addition of more
when this happens, it lacks the same content in each and every mode is
level of silliness contained in the certainly a plus, and the driving still
original game's mechanic. has a satisfyingly destructive vibe to
With all that said, there's still quite a it. It's just too bad that it doesn't
good time to be had with FlatOut 2. If have the same quirky, filthy vibe as the
you enjoyed the first game and can get first game. Fortunately, there are still
past the sterilization of this one, plenty of lovable qualities to be found
you'll find plenty of destruction to play in FlatOut 2, especially if all you want
with. Cars still break apart wonderfully, is the same basic racing gameplay as in
with tons of body deformations, pieces the first FlatOut, but with a lot more of
that fly off, and all sorts of debris it.






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