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Article #2: GTR 2

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The PC racing simulation category isn't basic tutorials in driving school,
what it once was. While the PC used to be unlocking a few championships and
home to a big variety of classic, competing in a few of these early series.
in-depth racing sim series, the In all, if you go so far as to compete in
ever-increasing power of game consoles all 142 challenges found in GTR 2, you'll
and the promise of more sales have led be well on your way to mastering the
many would-be racing developers to fundamentals of driving quickly and have
abandon the PC altogether. Consider a good idea of how the many tracks found
SimBin's GTR 2, the sequel to 2005's GTR in the game operate.
FIA Racing, a hearkening back to the good Once you're done with the tutorials and
old days of sim racing. It's an expansive have built up a heap of early-game
and challenging sequel to one of the best confidence, you'll find a number of game
racing games of last year and, at its modes and options in GTR 2 just waiting
price, it remains one of the best to beat you down and bring you back to
bargains of the year for the PC. earth. Open practice and time trial are
Wave the green flag because it's time to two good ways to improve your lap time.
go racing in GTR 2. The inclusion of a color-coded racing
From a content standpoint, GTR 2 isn't line feature similar to that found in
that much different from the original. Forza Motorsport is a nice touch--though
The game still revolves around GT the one found in GTR 2 isn't as dynamic
racing--a compelling mixture of as the feature in Forza. As a result,
multiclass sports cars from makers such you'll often find points where you can
as Ferrari, Porsche, TVR, Saleen, and "fudge" the race line in order to gain a
many more, all competing on a few extra tenths. The same can be said
cosmopolitan lineup of real-life tracks for the turn indicator signs that pop up
from all over the world. Additionally, when turning laps, which also suggest the
the driving model, which so authentically gear you should be in to attack a
captured the thrilling yet often twitchy particular corner. Many times you can
experience of driving a highly tuned safely ignore the recommended gear in
sports car in the original GTR, is even favor of what you know works better in a
more finely tuned in the sequel. The particular car.
lion's share of the game's improvements, With multiple car classes available,
then, can be seen in the slight planing you'll easily find a ride to suit your
down of the original game's often steep speed.
learning curve. GTR 2's three main racing modes are race
The first and most obvious way the GTR weekend, championships, and 24-hour race.
developers have done this is through the A race weekend is a single event,
driving school, an expansive tutorial complete with multiple practice and
that has seemingly been designed to take qualifying rounds, as well as the actual
you from the ground up--from your first race itself. Championship mode includes
moments in the car to competing tightly both the 2003 and 2004 official FIA GT
with the game's demanding artificially seasons, as well as the custom
intelligent drivers (or with up to 27 championships you open up by completing
other players via the game's excellent challenges in the driving school. New for
online multiplayer racing). Categories GTR 2 are the 24-hour races on tracks
covered in driving school include the such as Spa-Franchorchamps, Monza, and
basics, such as acceleration and braking, China's Zuhai circuit. You can scale down
up through cornering and overtaking, and these grueling endurance races to a more
finally, into section-by-section manageable size (say one or three hours)
breakdowns of many of the tracks featured and still experience the same gradual
in the game. Each category includes a day-to-night transition you would in a
text breakdown that covers the theory 24-hour race.
behind each racing concept, as well as There are three difficulty levels to
the specific goal you need to accomplish choose from--novice, semi-pro, and
in order to pass that particular simulation. And, as you may expect, the
challenge. You can also practice the difference in handling between novice and
challenge before an "official" attempt simulation is dramatic. At the novice
against the ghost car or watch the ghost level, every option from antilock braking
car's lap to view proper braking or to various aids, such as stability and
turn-in points, which is essential for braking assists, are available to be
some of the trickier challenges. By toggled on and off at your discretion.
beating challenges, you unlock a host of The semi-pro level turns off most of
restricted-class championships that are these aids but leaves traction control
graded in difficulty levels; some of the and your ABS system intact. The
first championships you open are quite simulation level of difficulty grays out
easy and serve as an excellent all options and leaves you on the asphalt
introduction to the kind of intense with only your skill behind the wheel
on-track action that forms the heart of (and whatever deity you pray to) to count
the game. Those new to the series are on.
well served by simply going through the






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