| The PC racing simulation category isn't what it once | | | | going through the basic tutorials in driving school, |
| was. While the PC used to be home to a big variety | | | | unlocking a few championships and competing in a |
| of classic, in-depth racing sim series, the | | | | few of these early series. In all, if you go so far as |
| ever-increasing power of game consoles and the | | | | to compete in all 142 challenges found in GTR 2, you'll |
| promise of more sales have led many would-be | | | | be well on your way to mastering the fundamentals |
| racing developers to abandon the PC altogether. | | | | of driving quickly and have a good idea of how the |
| Consider SimBin's GTR 2, the sequel to 2005's GTR | | | | many tracks found in the game operate. |
| FIA Racing, a hearkening back to the good old days | | | | Once you're done with the tutorials and have built up |
| of sim racing. It's an expansive and challenging sequel | | | | a heap of early-game confidence, you'll find a number |
| to one of the best racing games of last year and, at | | | | of game modes and options in GTR 2 just waiting to |
| its price, it remains one of the best bargains of the | | | | beat you down and bring you back to earth. Open |
| year for the PC. | | | | practice and time trial are two good ways to |
| Wave the green flag because it's time to go racing in | | | | improve your lap time. The inclusion of a color-coded |
| GTR 2. | | | | racing line feature similar to that found in Forza |
| From a content standpoint, GTR 2 isn't that much | | | | Motorsport is a nice touch--though the one found in |
| different from the original. The game still revolves | | | | GTR 2 isn't as dynamic as the feature in Forza. As a |
| around GT racing--a compelling mixture of multiclass | | | | result, you'll often find points where you can "fudge" |
| sports cars from makers such as Ferrari, Porsche, | | | | the race line in order to gain a few extra tenths. The |
| TVR, Saleen, and many more, all competing on a | | | | same can be said for the turn indicator signs that pop |
| cosmopolitan lineup of real-life tracks from all over | | | | up when turning laps, which also suggest the gear |
| the world. Additionally, the driving model, which so | | | | you should be in to attack a particular corner. Many |
| authentically captured the thrilling yet often twitchy | | | | times you can safely ignore the recommended gear |
| experience of driving a highly tuned sports car in the | | | | in favor of what you know works better in a |
| original GTR, is even more finely tuned in the sequel. | | | | particular car. |
| The lion's share of the game's improvements, then, | | | | With multiple car classes available, you'll easily find a |
| can be seen in the slight planing down of the original | | | | ride to suit your speed. |
| game's often steep learning curve. | | | | GTR 2's three main racing modes are race weekend, |
| The first and most obvious way the GTR developers | | | | championships, and 24-hour race. A race weekend is |
| have done this is through the driving school, an | | | | a single event, complete with multiple practice and |
| expansive tutorial that has seemingly been designed | | | | qualifying rounds, as well as the actual race itself. |
| to take you from the ground up--from your first | | | | Championship mode includes both the 2003 and 2004 |
| moments in the car to competing tightly with the | | | | official FIA GT seasons, as well as the custom |
| game's demanding artificially intelligent drivers (or with | | | | championships you open up by completing challenges |
| up to 27 other players via the game's excellent online | | | | in the driving school. New for GTR 2 are the 24-hour |
| multiplayer racing). Categories covered in driving | | | | races on tracks such as Spa-Franchorchamps, Monza, |
| school include the basics, such as acceleration and | | | | and China's Zuhai circuit. You can scale down these |
| braking, up through cornering and overtaking, and | | | | grueling endurance races to a more manageable size |
| finally, into section-by-section breakdowns of many | | | | (say one or three hours) and still experience the |
| of the tracks featured in the game. Each category | | | | same gradual day-to-night transition you would in a |
| includes a text breakdown that covers the theory | | | | 24-hour race. |
| behind each racing concept, as well as the specific | | | | There are three difficulty levels to choose |
| goal you need to accomplish in order to pass that | | | | from--novice, semi-pro, and simulation. And, as you |
| particular challenge. You can also practice the | | | | may expect, the difference in handling between |
| challenge before an "official" attempt against the | | | | novice and simulation is dramatic. At the novice level, |
| ghost car or watch the ghost car's lap to view | | | | every option from antilock braking to various aids, |
| proper braking or turn-in points, which is essential for | | | | such as stability and braking assists, are available to |
| some of the trickier challenges. By beating challenges, | | | | be toggled on and off at your discretion. The |
| you unlock a host of restricted-class championships | | | | semi-pro level turns off most of these aids but |
| that are graded in difficulty levels; some of the first | | | | leaves traction control and your ABS system intact. |
| championships you open are quite easy and serve as | | | | The simulation level of difficulty grays out all options |
| an excellent introduction to the kind of intense | | | | and leaves you on the asphalt with only your skill |
| on-track action that forms the heart of the game. | | | | behind the wheel (and whatever deity you pray to) |
| Those new to the series are well served by simply | | | | to count on. |