| In the diverse world of PC racing games and | | | | multiple player game, Final Lap, was in the |
| Internet racing games you will find racing | | | | arcades. At that point 3D graphics arcade |
| games off all types involving all different | | | | racing games were only a few years away. Hard |
| kinds of vehicles and taking place on any | | | | Drivin' released in 1989 by Atari introduced |
| terrain in any kind of weather conditions. | | | | the force feedback wheel that responds when |
| Auto games may take you and the vehicle of | | | | you take faster turns or harder turns, a |
| your choice on road to reach the highest | | | | camera that replays your most impressive |
| speed and win the race or off road to | | | | crashes and, of course, 3D graphics. |
| complete the most dangerous and rocky courses | | | | |
| and win points. | | | | The first of the arcade racing games that was |
| | | | actually acclaimed for its complexity and |
| The world of arcade games, although not as | | | | accuracy was Indianapolis 500: The |
| diverse as the world of Internet racing games | | | | Simulation. Aside from the 3D graphics |
| we know today, always had a great deal to | | | | already expected from a high quality racing |
| offer to the impassioned player. Arcade | | | | game the Indianapolis 500 featured handling, |
| racing games like Ridge Racer, Virtua Racing, | | | | car failures, setup options and the exact |
| and Indianapolis 500: The Simulation, Out Run | | | | replica of the famous racing circuit bearing |
| or Gran Track 10 made racing game history | | | | the same name. It paved the way for other |
| long before the personal computer and the | | | | games simulating real racing circuits like |
| Internet became regular parts of our lives. | | | | World Circuit by Simergy which re-created all |
| The development of arcade racing games made | | | | the circuits and cars from the 1991 Formula 1 |
| possible the growth and diversity of the | | | | World Championship or Daytona USA released by |
| Internet racing games we know today. | | | | Sega in 1994. |
| | | | |
| The first game to put the player on an actual | | | | A combination of game play and driving became |
| racing circuit with a time limit and | | | | popular in the world of arcade games towards |
| artificially intelligent cars as opponents | | | | the end of the nineties, when games like |
| was Pole Position released by Namco in 1982. | | | | Midtown Madness or Crazy Taxi would have the |
| Although it was rather limited because of the | | | | player complete tasks in a limited amount of |
| reduced hardware capabilities this game | | | | time and using different types of vehicles. |
| gained a lot of fans and contributed to the | | | | |
| development of subsequent more complex arcade | | | | Even though it was not as developed as the |
| games. | | | | world of Internet racing games, the world of |
| | | | arcade type games showed great creativity and |
| A more impressive 2D game with upgraded | | | | provided the player with hours of driving |
| graphics was Out Run, released by Sega in | | | | fun. |
| 1986, and less than one year later, the first | | | | |