| In the diverse world of PC racing games and Internet | | | | Final Lap, was in the arcades. At that point 3D |
| racing games you will find racing games off all types | | | | graphics arcade racing games were only a few years |
| involving all different kinds of vehicles and taking | | | | away. Hard Drivin' released in 1989 by Atari |
| place on any terrain in any kind of weather conditions. | | | | introduced the force feedback wheel that responds |
| Auto games may take you and the vehicle of your | | | | when you take faster turns or harder turns, a |
| choice on road to reach the highest speed and win | | | | camera that replays your most impressive crashes |
| the race or off road to complete the most | | | | and, of course, 3D graphics. |
| dangerous and rocky courses and win points. | | | | The first of the arcade racing games that was |
| The world of arcade games, although not as diverse | | | | actually acclaimed for its complexity and accuracy |
| as the world of Internet racing games we know | | | | was Indianapolis 500: The Simulation. Aside from the |
| today, always had a great deal to offer to the | | | | 3D graphics already expected from a high quality |
| impassioned player. Arcade racing games like Ridge | | | | racing game the Indianapolis 500 featured handling, |
| Racer, Virtua Racing, and Indianapolis 500: The | | | | car failures, setup options and the exact replica of |
| Simulation, Out Run or Gran Track 10 made racing | | | | the famous racing circuit bearing the same name. It |
| game history long before the personal computer and | | | | paved the way for other games simulating real racing |
| the Internet became regular parts of our lives. The | | | | circuits like World Circuit by Simergy which re-created |
| development of arcade racing games made possible | | | | all the circuits and cars from the 1991 Formula 1 |
| the growth and diversity of the Internet racing | | | | World Championship or Daytona USA released by |
| games we know today. | | | | Sega in 1994. |
| The first game to put the player on an actual racing | | | | A combination of game play and driving became |
| circuit with a time limit and artificially intelligent cars as | | | | popular in the world of arcade games towards the |
| opponents was Pole Position released by Namco in | | | | end of the nineties, when games like Midtown |
| 1982. Although it was rather limited because of the | | | | Madness or Crazy Taxi would have the player |
| reduced hardware capabilities this game gained a lot | | | | complete tasks in a limited amount of time and using |
| of fans and contributed to the development of | | | | different types of vehicles. |
| subsequent more complex arcade games. | | | | Even though it was not as developed as the world |
| A more impressive 2D game with upgraded graphics | | | | of Internet racing games, the world of arcade type |
| was Out Run, released by Sega in 1986, and less | | | | games showed great creativity and provided the |
| than one year later, the first multiple player game, | | | | player with hours of driving fun. |