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Article #61: How Kids Learn To Cooperate In Video Games -- A Guide for Parents and Teachers

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A great many parents are concerned that hard-to-defeat Cogs.
the electronic games their kids play are And you can't do this alone, no matter
teaching the kids "negative" messages how much experience you have. So you
such as aggression, violence, and begin to learn to play the game with
isolation from real people. I want to others. The game encourages this, with
illustrate here how computer and video "friends lists" and built in "speed chat"
game playing, can have positive effects menus consisting, for kids' protection,
on kids. This includes even the of a limited number of phrases you can
"addictive" game playing associated with use. For example, you can invite your
many of these games. The learning from friends to help you defeat a building
these games is well worth the effort the (or, if you prefer, you can just wait
kids put in playing them, and kids outside for others to show up.)
typically sense this at some level, which But it gets subtle. Just because someone
is one reason they fight so hard for is your friend (or wants to be) or
their games. happens to show up, doesn't mean he or
One key lesson many of their games is she has the experience to defeat the
teaching them is the value of people higher-level Cogs. You can check out
working together and helping each other. someone's gags when they are in range to
To illustrate how this occurs, I will use help you decide whom to work with, but
one particular game, Toontown, as an success depends not only on the level and
example. number of gags one has, but also on
Toontown ( is the Walt Disney Company's knowing how to use them in battle. You
entry into the Massive Multiplayer Online learn over time what players you want on
Role-Playing Game (MMORPG) category. For your team to achieve success in
the non-initiated, that means a computer particular situations. Sometimes, to be
game that supports thousands of players sure all of you survive, you have to
online simultaneously, all of whom can reject players who ask to work with you
see and interact with each other. A key on a certain task. One of the things you
feature of these worlds is that they are can say through the speed chat is "I
"persistent," meaning that the worlds think this is too risky for you." Just as
continue to exist and change whether or in the real world, such advice is not
not you are there, just any other place always well-received, and the game gives
in the real world. you the opportunity to learn to deal with
[Note: There are two types of multiplayer this.
online games, both of which have their In the midst of any battle - players
advantages. One type, the "multiplayer" typically fight higher-level Cogs in
game, lets you interact with a limited groups of four - a player can choose,
group of people, such as those on your rather than to throw a gag at the Cogs,
team or squad, in a game world that to instead give his or her fellow players
typically exists for only the time you additional "laff points" (i.e. health).
are playing. The game America's Army is a Doing this helps prevent them from
good example of this. The second type, "dying" and dropping out of the battle.
the "massively multiplayer" game, lets One skill typically gained from frequent
you interact with everyone you meet in play is knowing when to help your
the ongoing world. Massively multiplayer teammates versus when to attack the Cogs.
games like EverQuest, Asheron's Call, and This is not trivial. One adult player
Dark Age of Camelot have captured the described her first battle with
time and imaginations of hundreds of ultra-high-level Cogs as "extremely nerve
thousands of US teenage and older wracking," and characterized the
players. The Korean massively multiplayer strategies she had to employ to work
game Lineage has over 4 million successfully with the other players as
registered users, often with up to half a "the most emotional experience I've ever
million players on-line at once. The had in a game." And this is the version
players typically meet in relatively for kids!
thinly-populated areas of very large and And there is yet another way Toontown
often interconnected virtual worlds, so players learn there is value in
even with these huge numbers, it is not cooperation. Some of the tasks available
like pushing your way through Times to higher-level players allow them to
Square on New Year's Eve.] earn jelly beans by helping out new
Toontown is the first massively players. When these experienced players
multiplayer game designed specifically see a Newbie fighting a Cog on the
designed for younger kids (pre-teens, I street, they can join in and assist.
think, though they don't specifically When the Cog is defeated, both the
say.) In addition, many older kids and experienced player and the Newbie get
even adults enjoy playing it. In the rewarded game at their own level.
game you create, name and dress a Is it Boring?
character, and then you take it out to Still, while the tasks at the start of
play in the virtual world. Your character the game involve defeating only one Cog
is the representation ("avatar") of you at a time and the tasks at higher levels
playing in the world - it is the "you" require players to defeat hundreds of
that other players know. Cogs on their way to liberate bigger and
Although if you wanted to you could spend bigger buildings, the battles are very
your entire time in Toontown merely similar. "Isn't that boring?" I asked
running around the virtual world, the one "addicted" player. "After all it's
"object" of the game is to defeat "Cogs," basically the same thing over and over -
members of the evil gang that wants to fighting Cogs."
take over the town. The Cogs to fight "I like going up the levels," she
come in many varieties and strengths. To replied. And of course the only way she
defeat a Cog you employ "gags"- such as can do this is by learning to cooperate
squirt bottles or pies in the face - that well with real people, in real time -
you purchase with jelly bean currency while sitting at her own computer.
that you earn in a number of ways. I encourage readers of this article to
In your early days in Toontown, when you try Toontown, both with your kids, and
have earned relatively few gags, you even on your own. (You can go to to get
typically run around alone, deciding when started.) See how far you can get. If
to confront a low-level Cog you pass in you happen to enjoy the experience, you
the street. (You do this by running into can go on to the aforementioned "older
it.) You and the Cog then square off and players'" games, where the enemies are
do battle, taking turns throwing gags at fantasy monsters and the buildings
each other. If you defeat the Cog, he castles to storm, yet where the
explodes and you are rewarded with points principles of cooperation are basically
towards additional gags. If the Cog the same. If you actually get addicted
defeats you, you "die," which means you to cooperative play, don't blame me -
lose all your gags (although, these games are designed to reel you in.
importantly, you do not lose the But even if you don't get hooked yourself
"experience" you attained - i.e. the - and the more you are from the "Digital
types and levels of gags you are allowed Immigrant" generation the less likely it
to purchase and use.) is that you will - hopefully you will
There are a lot of other twists, but have learned this important and
that's essentially the game: Earn and buy generally-overlooked lesson:
gags, use them to fight Cogs. What keeps the kids playing these games
But here's where the cooperative part is not the violence (that's all fake and
comes in. As you move to higher the kids know it), but rather the ability
experience levels, the tasks you are to work together with others to achieve
required to accomplish become more and more and more difficult goals.
more difficult. You often have to Can you think of any skill more useful
"rescue" buildings that the Cogs have for children to spend their time
taken over, buildings that have multiple learning? I can't.
floors filled with high-level,






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