| Gaming today is a recognized element of
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| | fantasies and sci-fi visions into digital
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| our cultural scenery, even to people who
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| | applications which we are still using.
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| are over thirty or who can barely recall
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| | Their imaginations have turned gaming
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| the time before arcade games were
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| | into a digital masterpiece.
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| invented. Gone are the days when you
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| | The perception of establishing an
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| would play Pac-Man or the famous Mario
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| | electronic game system to the screen or
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| Brothers game. Although they are still
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| | the television was invented by Ralph
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| played and enjoyed today, they have been
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| | Bauer during the early 1950's. This made
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| enhanced into dimensional games and
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| | the first game possible. After that, he
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| versions. People will never forget the
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| | introduced and presented his ideas to
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| old games and that's a good thing because
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| | Magnavox, a television company. The
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| there is a history here that shouldn't be
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| | company liked his ideas and inventions so
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| forgotten.
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| | well that they have released a
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| Gaming is not a recent breakthrough.
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| | sophisticated version of Bauer's "Brown
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| Arcade games began many years ago. They
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| | Box" prototype, known as the Magnavox
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| weren't as acceptable as they are now.
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| | Odyssey in 1972. By today's standards,
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| Artifacts from Egypt and Sumeria have
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| | the Odyssey was prehistoric, displaying
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| revealed that our ancestors enjoyed
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| | only spots of light on the screen. It
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| playing board games thousands of years
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| | also required the use of translucent
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| ago.
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| | plastic overlays to replicate the
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| The electronic games we have now required
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| | appearance of the game.
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| the creation of electronic computers. The
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| | The first truly popular console system
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| early computers were slow and prone to
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| | was known as the Atari 2600. It was
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| failures. Early programmers felt obliged
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| | released in 1977. The Atari made use of
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| to waste their time by programming these
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| | plug-in cartridges in order to play a
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| computers to do things like tic-tac-toe.
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| | variety of games. The popularity of Space
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| When World War II ended, electronic
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| | Invaders was a breakthrough and it became
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| computers started becoming standard
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| | a best seller during that time. The
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| equipment in the more progressive
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| | computer games written for the TRS-80 and
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| laboratories. Soon afterwards, they were
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| | Apple II computers were attracting
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| incorporated with large corporations,
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| | interest at this time.
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| establishments and companies. It can be
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| | There are several books and articles
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| argued that university students were the
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| | about the history of arcade games.
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| first game programmers, exploring their
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