Race great cars in great games


Need for Speed Carbon

After rebooting the franchise with Need forspinning out opponents at your command.
Speed Underground, EA has continued toDrafters let you slipstream behind them,
produce some solid street racers under thegiving you some extra speed from the reduced
Need for Speed banner. Last year's Need fordrag, and from there you can pull aside and
Speed Most Wanted, which featured hilariouslyslingshot your way past them. Scouts have a
over-the-top live-action cutscenes andknack for finding the many alternate routes
seriously tense police pursuits, proved to beand shortcuts that can be found in most
a high watermark for the franchise. Now it'sraces, and they have short neon tracers that
being followed up by Need for Speed Carbon,follow them, making it easier for you to take
which downplays the role of the policeadvantage. You'll definitely find yourself in
chases, introduces some simple team-racingraces where your wingman's influence is the
mechanics, and occasionally takes the actiondifference between winning and losing. But
off the city streets and into the outlyingoften, your wingman's presence is either
canyons. The new gameplay doesn't alwaysunnecessary or an actual hindrance. Blockers
improve the experience, but the racing canare only really effective in taking out
still be quite intense and still has acompetitors that are behind you, and even
pronounced  sense  of  style.then, they're not very reliable. Drafters
work as advertised, but the lengthy
Carbon continues the story where Most Wantedstraightaway needed to set up a proper draft
left off. For those just tuning in, Mostis rare in Palmont City, which limits their
Wanted ended with you recovering your stolenusefulness. Scouts are the least useful of
car and bailing out of the city of Rockportthe three because the neon tracers don't seem
while the overzealous, anti-street-racingto get longer as the cars you drive go
Sgt. Cross continued his pursuit. At thefaster, so eventually, there's just not
start of Carbon, you're making your way toenough time for you to anticipate an
Palmont City when Cross, now a bounty hunter,alternate route. If you didn't call on your
catches up with you and totals your carwingman, you might expect him or her to just
during the chase. Before he can collect hishang back. But we found ourselves getting
bounty on you, though, your old friend Dariusbumped into and boxed in by our wingman on
steps in and pays off Cross. You are then putseveral occasions. It's not ruinous to the
to work, taking over the turf of the otherexperience, but sometimes it makes you wish
rival street-racing crews in Palmont City. Itthey  would  just  go  away.
seems that you've got a history in this town
that predates the events in Most Wanted. AndCanyon duels are challenging, but their
during the course of the game, you'll learnrepetitious structure can sometimes make them
more about that fateful night you skippedwearying.
town. Different characters will give their
takes on the night you supposedly ran offThe game relies on some pretty tried-and-true
with a big red duffle bag full of cash. Andtypes of races, but it also throws some
by the end of the game, you'll not only findcurves. You'll find plenty of common stuff,
out what really happened, but you'll havesuch as lap-based circuit races,
taken over all of the street-racing territorypoint-to-point sprints, and checkpoint races.
in  Palmont  City.But there are also some unique races, such as
the speed-trap race, where your standing is
Outside of the actual gameplay, one of thedetermined by your cumulative MPH as you race
more endearing aspects of Most Wanted was thethrough a series of speed traps. Most races
way it used live actors in CG environmentstake place on the city streets of Palmont,
for its story sequences. These sequencesbut there are also drift events, which can
invariably featured plenty of actor/modeltake place either on a closed racecourse or
types, trying a little too hard to talk toughon the winding canyon roads that surround the
and failing spectacularly at it. Thecity. The goal in the drift events is to
technique remains the same in Carbon, thoughscore points by making clean drifts around
there are more story sequences now and acorners. The car-handling changes completely
slightly more self-aware tone. The heavy usefor the drift events and feels much more
of flashbacks is an interesting idea, but theslippery than in the rest of the game, which
story ends up being kind of muddled. And nonerecalls the drift events found in Need for
of the villains come off as particularlySpeed  Underground  2.
menacing. Although it's hard to really
qualify any of it as sincerely good, it'sYou'll also face off with the different crew
just over-the-top enough that folks who enjoybosses in the canyons, and these events may
stuff like The Fast and the Furious,test your patience. Once you've taken enough
ironically or otherwise, should get someturf for a crew boss to challenge you, you'll
enjoyment  out  of  it.first race against him in a standard
city-street event. If you beat him there,
Most Wanted had you racing to raise youryou'll advance to one of the game's canyon
visibility with the police and take on thecourses, which are narrow and undulating.
most notorious street racers in Rockport. InHere it's a two-part race, where you'll first
Carbon, it's all about turf. Palmont City ishave to chase the boss through a
divided into four major territories, each ofpoint-to-point race, and then reverse roles
which is predominantly controlled by afor the second part. Your score on the first
different street-racing crew. Each territoryhalf is based on how close you stay to your
is then further divided into zones, andrival; then in the second half, your rival
within each zone, you'll find starting pointstries to outdo you. These events can be quite
for a variety of different race events.challenging because the courses are
Winning at least two events in a zone willtechnically complicated, and the crew bosses
put it under your control. And once you'vetend to be better, more aggressive drivers
taken over all the zones in a giventhan the average street racers. There are
territory, you can take on the head of thatalso a number of ways in which you can
crew. As you continue to extend your reachinstantly fail. If, during the second race,
across Palmont City, rival crews will comeyour opponent manages to get ahead of you for
back and try to retake territory the same waymore than 10 seconds, you automatically lose.
you took it from them, forcing you to acceptBut on the flipside, if you can get ahead of
their challenge if you want to maintainyour opponent for more than 10 seconds in the
control. Having to go back and rerace eventsfirst race, you automatically win both races.
that you've already won is kind of a pain,Also, each course is absolutely rife with
but the open-world structure is nice andcliffs. This means that if you take a corner
gives you plenty of options to take on racesat the wrong angle or speed, you can launch
at  any  given  point.your car off of a cliff, immediately ending
the race. All of these elements can make for
However, you won't be taking on all of thesea tough but fair race. However, failure takes
crews by yourself, because Carbon lets youyou back to the first half of the canyon
bring along a wingman into many of the races.duel, even if you failed during the second
These computer-controlled companions breakhalf. It's kind of a minor point, but it's
down into three different behaviorone that can turn a canyon duel into a real
types--blockers, drafters, and scouts.chore.
Blockers will run interference for you,



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