Need for Speed Carbon

After rebooting the franchise with Need for Speedand scouts. Blockers will run interference for you,
Underground, EA has continued to produce somespinning out opponents at your command. Drafters
solid street racers under the Need for Speed banner.let you slipstream behind them, giving you some
Last year's Need for Speed Most Wanted, whichextra speed from the reduced drag, and from there
featured hilariously over-the-top live-action cutscenesyou can pull aside and slingshot your way past them.
and seriously tense police pursuits, proved to be aScouts have a knack for finding the many alternate
high watermark for the franchise. Now it's beingroutes and shortcuts that can be found in most
followed up by Need for Speed Carbon, whichraces, and they have short neon tracers that follow
downplays the role of the police chases, introducesthem, making it easier for you to take advantage.
some simple team-racing mechanics, and occasionallyYou'll definitely find yourself in races where your
takes the action off the city streets and into thewingman's influence is the difference between
outlying canyons. The new gameplay doesn't alwayswinning and losing. But often, your wingman's
improve the experience, but the racing can still bepresence is either unnecessary or an actual hindrance.
quite intense and still has a pronounced sense ofBlockers are only really effective in taking out
style.competitors that are behind you, and even then,
Carbon continues the story where Most Wanted leftthey're not very reliable. Drafters work as advertised,
off. For those just tuning in, Most Wanted endedbut the lengthy straightaway needed to set up a
with you recovering your stolen car and bailing out ofproper draft is rare in Palmont City, which limits their
the city of Rockport while the overzealous,usefulness. Scouts are the least useful of the three
anti-street-racing Sgt. Cross continued his pursuit. Atbecause the neon tracers don't seem to get longer
the start of Carbon, you're making your way toas the cars you drive go faster, so eventually, there's
Palmont City when Cross, now a bounty hunter,just not enough time for you to anticipate an
catches up with you and totals your car during thealternate route. If you didn't call on your wingman,
chase. Before he can collect his bounty on you,you might expect him or her to just hang back. But
though, your old friend Darius steps in and pays offwe found ourselves getting bumped into and boxed
Cross. You are then put to work, taking over thein by our wingman on several occasions. It's not
turf of the other rival street-racing crews in Palmontruinous to the experience, but sometimes it makes
City. It seems that you've got a history in this townyou wish they would just go away.
that predates the events in Most Wanted. And duringCanyon duels are challenging, but their repetitious
the course of the game, you'll learn more about thatstructure can sometimes make them wearying.
fateful night you skipped town. Different charactersThe game relies on some pretty tried-and-true types
will give their takes on the night you supposedly ranof races, but it also throws some curves. You'll find
off with a big red duffle bag full of cash. And by theplenty of common stuff, such as lap-based circuit
end of the game, you'll not only find out what reallyraces, point-to-point sprints, and checkpoint races.
happened, but you'll have taken over all of theBut there are also some unique races, such as the
street-racing territory in Palmont City.speed-trap race, where your standing is determined
Outside of the actual gameplay, one of the moreby your cumulative MPH as you race through a series
endearing aspects of Most Wanted was the way itof speed traps. Most races take place on the city
used live actors in CG environments for its storystreets of Palmont, but there are also drift events,
sequences. These sequences invariably featuredwhich can take place either on a closed racecourse
plenty of actor/model types, trying a little too hardor on the winding canyon roads that surround the
to talk tough and failing spectacularly at it. Thecity. The goal in the drift events is to score points by
technique remains the same in Carbon, though theremaking clean drifts around corners. The car-handling
are more story sequences now and a slightly morechanges completely for the drift events and feels
self-aware tone. The heavy use of flashbacks is anmuch more slippery than in the rest of the game,
interesting idea, but the story ends up being kind ofwhich recalls the drift events found in Need for
muddled. And none of the villains come off asSpeed Underground 2.
particularly menacing. Although it's hard to reallyYou'll also face off with the different crew bosses in
qualify any of it as sincerely good, it's justthe canyons, and these events may test your
over-the-top enough that folks who enjoy stuff likepatience. Once you've taken enough turf for a crew
The Fast and the Furious, ironically or otherwise,boss to challenge you, you'll first race against him in a
should get some enjoyment out of it.standard city-street event. If you beat him there,
Most Wanted had you racing to raise your visibilityyou'll advance to one of the game's canyon courses,
with the police and take on the most notoriouswhich are narrow and undulating. Here it's a two-part
street racers in Rockport. In Carbon, it's all about turf.race, where you'll first have to chase the boss
Palmont City is divided into four major territories,through a point-to-point race, and then reverse roles
each of which is predominantly controlled by afor the second part. Your score on the first half is
different street-racing crew. Each territory is thenbased on how close you stay to your rival; then in
further divided into zones, and within each zone, you'llthe second half, your rival tries to outdo you. These
find starting points for a variety of different raceevents can be quite challenging because the courses
events. Winning at least two events in a zone will putare technically complicated, and the crew bosses
it under your control. And once you've taken over alltend to be better, more aggressive drivers than the
the zones in a given territory, you can take on theaverage street racers. There are also a number of
head of that crew. As you continue to extend yourways in which you can instantly fail. If, during the
reach across Palmont City, rival crews will come backsecond race, your opponent manages to get ahead
and try to retake territory the same way you tookof you for more than 10 seconds, you automatically
it from them, forcing you to accept their challenge iflose. But on the flipside, if you can get ahead of your
you want to maintain control. Having to go back andopponent for more than 10 seconds in the first race,
rerace events that you've already won is kind of ayou automatically win both races. Also, each course is
pain, but the open-world structure is nice and givesabsolutely rife with cliffs. This means that if you take
you plenty of options to take on races at any givena corner at the wrong angle or speed, you can launch
point.your car off of a cliff, immediately ending the race.
However, you won't be taking on all of these crewsAll of these elements can make for a tough but fair
by yourself, because Carbon lets you bring along arace. However, failure takes you back to the first
wingman into many of the races. Thesehalf of the canyon duel, even if you failed during the
computer-controlled companions break down intosecond half. It's kind of a minor point, but it's one
three different behavior types--blockers, drafters,that can turn a canyon duel into a real chore.