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Article #1: Need for Speed Carbon

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After rebooting the franchise with Need opponents at your command. Drafters let
for Speed Underground, EA has continued you slipstream behind them, giving you
to produce some solid street racers under some extra speed from the reduced drag,
the Need for Speed banner. Last year's and from there you can pull aside and
Need for Speed Most Wanted, which slingshot your way past them. Scouts have
featured hilariously over-the-top a knack for finding the many alternate
live-action cutscenes and seriously tense routes and shortcuts that can be found in
police pursuits, proved to be a high most races, and they have short neon
watermark for the franchise. Now it's tracers that follow them, making it
being followed up by Need for Speed easier for you to take advantage. You'll
Carbon, which downplays the role of the definitely find yourself in races where
police chases, introduces some simple your wingman's influence is the
team-racing mechanics, and occasionally difference between winning and losing.
takes the action off the city streets and But often, your wingman's presence is
into the outlying canyons. The new either unnecessary or an actual
gameplay doesn't always improve the hindrance. Blockers are only really
experience, but the racing can still be effective in taking out competitors that
quite intense and still has a pronounced are behind you, and even then, they're
sense of style. not very reliable. Drafters work as
Carbon continues the story where Most advertised, but the lengthy straightaway
Wanted left off. For those just tuning needed to set up a proper draft is rare
in, Most Wanted ended with you recovering in Palmont City, which limits their
your stolen car and bailing out of the usefulness. Scouts are the least useful
city of Rockport while the overzealous, of the three because the neon tracers
anti-street-racing Sgt. Cross continued don't seem to get longer as the cars you
his pursuit. At the start of Carbon, drive go faster, so eventually, there's
you're making your way to Palmont City just not enough time for you to
when Cross, now a bounty hunter, catches anticipate an alternate route. If you
up with you and totals your car during didn't call on your wingman, you might
the chase. Before he can collect his expect him or her to just hang back. But
bounty on you, though, your old friend we found ourselves getting bumped into
Darius steps in and pays off Cross. You and boxed in by our wingman on several
are then put to work, taking over the occasions. It's not ruinous to the
turf of the other rival street-racing experience, but sometimes it makes you
crews in Palmont City. It seems that wish they would just go away.
you've got a history in this town that Canyon duels are challenging, but their
predates the events in Most Wanted. And repetitious structure can sometimes make
during the course of the game, you'll them wearying.
learn more about that fateful night you The game relies on some pretty
skipped town. Different characters will tried-and-true types of races, but it
give their takes on the night you also throws some curves. You'll find
supposedly ran off with a big red duffle plenty of common stuff, such as lap-based
bag full of cash. And by the end of the circuit races, point-to-point sprints,
game, you'll not only find out what and checkpoint races. But there are also
really happened, but you'll have taken some unique races, such as the speed-trap
over all of the street-racing territory race, where your standing is determined
in Palmont City. by your cumulative MPH as you race
Outside of the actual gameplay, one of through a series of speed traps. Most
the more endearing aspects of Most Wanted races take place on the city streets of
was the way it used live actors in CG Palmont, but there are also drift events,
environments for its story sequences. which can take place either on a closed
These sequences invariably featured racecourse or on the winding canyon roads
plenty of actor/model types, trying a that surround the city. The goal in the
little too hard to talk tough and failing drift events is to score points by making
spectacularly at it. The technique clean drifts around corners. The
remains the same in Carbon, though there car-handling changes completely for the
are more story sequences now and a drift events and feels much more slippery
slightly more self-aware tone. The heavy than in the rest of the game, which
use of flashbacks is an interesting idea, recalls the drift events found in Need
but the story ends up being kind of for Speed Underground 2.
muddled. And none of the villains come You'll also face off with the different
off as particularly menacing. Although crew bosses in the canyons, and these
it's hard to really qualify any of it as events may test your patience. Once
sincerely good, it's just over-the-top you've taken enough turf for a crew boss
enough that folks who enjoy stuff like to challenge you, you'll first race
The Fast and the Furious, ironically or against him in a standard city-street
otherwise, should get some enjoyment out event. If you beat him there, you'll
of it. advance to one of the game's canyon
Most Wanted had you racing to raise your courses, which are narrow and undulating.
visibility with the police and take on Here it's a two-part race, where you'll
the most notorious street racers in first have to chase the boss through a
Rockport. In Carbon, it's all about turf. point-to-point race, and then reverse
Palmont City is divided into four major roles for the second part. Your score on
territories, each of which is the first half is based on how close you
predominantly controlled by a different stay to your rival; then in the second
street-racing crew. Each territory is half, your rival tries to outdo you.
then further divided into zones, and These events can be quite challenging
within each zone, you'll find starting because the courses are technically
points for a variety of different race complicated, and the crew bosses tend to
events. Winning at least two events in a be better, more aggressive drivers than
zone will put it under your control. And the average street racers. There are also
once you've taken over all the zones in a a number of ways in which you can
given territory, you can take on the head instantly fail. If, during the second
of that crew. As you continue to extend race, your opponent manages to get ahead
your reach across Palmont City, rival of you for more than 10 seconds, you
crews will come back and try to retake automatically lose. But on the flipside,
territory the same way you took it from if you can get ahead of your opponent for
them, forcing you to accept their more than 10 seconds in the first race,
challenge if you want to maintain you automatically win both races. Also,
control. Having to go back and rerace each course is absolutely rife with
events that you've already won is kind of cliffs. This means that if you take a
a pain, but the open-world structure is corner at the wrong angle or speed, you
nice and gives you plenty of options to can launch your car off of a cliff,
take on races at any given point. immediately ending the race. All of these
However, you won't be taking on all of elements can make for a tough but fair
these crews by yourself, because Carbon race. However, failure takes you back to
lets you bring along a wingman into many the first half of the canyon duel, even
of the races. These computer-controlled if you failed during the second half.
companions break down into three It's kind of a minor point, but it's one
different behavior types--blockers, that can turn a canyon duel into a real
drafters, and scouts. Blockers will run chore.
interference for you, spinning out






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