| The continuing advances in graphics technology, | | | | you have not yet tried out the following, find a demo |
| platform gaming infrastructure, processor technology | | | | and find out for yourself. |
| and innovations in design will see more aggressive | | | | 1) Backyard Baseball 2005 |
| developments in computer games this 2006. | | | | 2) Battlefield 2 |
| Gaming has traveled a long way today from the | | | | 3) Civilization IV |
| baby steps of the video games about thirty years | | | | 4) Dance Dance Revolution ULTRAMIX3 |
| ago. The square and jagged edged figures that used | | | | 5) FEAR |
| to dominate and entertain gamers on the screen is | | | | 6) Fifa 06 |
| now more video-movie like if not life like that people | | | | 7) Food Fight! |
| today finds computer games more challenging and | | | | 8) Grand Theft Auto |
| exciting. | | | | 9) Harry Potter and the Goblet of Fire |
| The constant improvements made in computer | | | | 10) Legend of Zelda: The Minish Cap |
| technology exceeded expectations in the sales of | | | | 11) Mario Kant DS |
| computer games soft ware and has turned it into | | | | 12) Need for Speed |
| one big business in a very short span of time. The | | | | 13) Ninja Gaiden Black |
| biggest impact on these games coming form the role | | | | 14) Peter Jackson's King Kong |
| playing games and the first person shooters. | | | | 15) Resident Evil 4 |
| The development of broadband had contributed very | | | | 16) Sid Meier's Pirates! |
| substantially to online gaming that in countries like | | | | 17) Sly 3: Honor Amongst Thieves |
| South Korea, online gaming (Starcraft Gozu) has | | | | 18) The Chronicles of Narnia: The Lion, The Witch, |
| gathered a lot of followers dubbing the game fondly | | | | and The Wardrobe |
| as its national sport. Online gaming has gained a | | | | 19) The Incredibles: Rise of the Underminer |
| popularity never seen before (or possible before), | | | | 20) We Love Katamari |
| that international tournament are waged and battled | | | | Console Gaming |
| online. Always trying to outwit and outplay the | | | | The technology race in the computer games |
| competition, world wide, online gaming has become | | | | category will be heavily participated by Microsoft with |
| very challenging and intense. | | | | their Xbox 360 - powered by a multi core processing |
| Where computer game designs used to be a simpler | | | | unit, Sony's Playstation 3 by a cell processor |
| affair, today teams of artists, musicians, producers | | | | technology, and Revolution by Nintendo will allow |
| and gaming industries are working together to make | | | | player interaction through a wireless motion sensing |
| the best and offer their best to the public that has | | | | controller. |
| patronized the games very well. The industry | | | | The popularity of the computer and video games has |
| however has not, in marketing parlance, reached the | | | | been a big business that it has surpassed the |
| peak. In my opinion, it is nowhere near it. The | | | | revenues of the film industry excluding the films |
| constant innovations that are shaping the computer | | | | ancillary revenues. However additional business for |
| games industry is so vast varied exciting and | | | | the computer games also comes in the form of |
| rewarding, enough material to motivate the designers | | | | trading cards, T-shirt prints of popular characters in |
| and gamers to move on, that who knows what | | | | video games and game titles and television shows |
| surprises are in store for the gaming public in the | | | | that features reviews and gaming competitions. |
| future. | | | | Judging from continuing developments and |
| What make computer games very popular are the | | | | innovations in the game designs and computer |
| regular releases of good computer game software. If | | | | technology, the year 2006 will even be more exciting. |