Why Evolution Of Video Games

Originally a black and white game that just playedpublishers and game development studios afloat.
table tennis, it's sometimes hard to see the steps inFrom the gamer's perspective, the development into
evolution that lead from PONG to a Wii or Playstationmassive multiplayer online games meant whole new
Console games took something of a back seat tovistas were opening. No longer was it just random
personal computers when the Apple II came out, anddeath matches, or solo play, but an opportunity for
later the higher priced IBM PC. Both machines hadthe computer game to become a social outlet. You
considerably more RAM and could deliver greatergamed online to hang out with your friends, whether
performance than the console games of their timethey were in the same city as you (or even your
period, and it wouldn't be until the early '90s that theroommate) or if they were around the world from
performance crown would go back to consoleyou.and emphasized team building and socialization.
gaming.These two trends combine nicely the subscription
Where games used to differentiate on graphics andmodel means the games get revised over time, and
hardware, they now have to differentiate onexpanded on, keeping the publishers and developers
playability and network capability, the total userin business (though there are notable exceptions, and
experience. Video game consoles like the Wii havebumps in the history Ultima Online being a good
shown that game play still matters more than theexample of a game that made the transition, found
hottest graphics capabilities, though those matter asits niche and foundered later). From the player's
well.perspective, more and more players are spending
The last major advance in computer gaming cametheir entertainment time online, whether or not
from the rise of the Internet. While networkedthere's an actual game involved.
games date back to the first person shooter, whereIf you go to any MMO game, from World of
players would lug their PCs around and set up LocalWarcraft to EVE Online, you'll discover a set of
Area Networks to play with each other, theplayers who go there mostly to explore, show off
widespread rise of the Internet, and the rollout ofnew costume pieces to each other, and hang out.
broadband access in college dorms allowed theseIndeed, the current hottest trend in online gaming is
games to get more immersive and interactive.Second Life, and it has very little actual game play at
Eventually, this lead to EverQuest, the first Massivelyall. No quests, no leveling up, no explore, expand,
Multiplayer Online game; this genre up-ended theexploit, exterminate options it just gives you the
games marketing business, as it turned games into achance to make your own 3-D animated avatar and
subscription service, and allowed communities ofhang out with other people online, building real estate
hundreds of gamers to get together to play online.that gets sold virtually and can be converted back
From a game publisher's experience, what this meantinto real money. Second Life has become such a
was that instead of releasing a game that would hitphenomenon that manufacturers like Sony and
the market, and go through a 9 to 18 month productToyota are looking at it as a major marketing venue
cycle, the games could be generate a constantfor product placement and advertisement!
revenue stream every month, in return for constantThe evolution of online entertainment is moving away
development, expansion and patch upgrades. Givenfrom hardcore geeks and gamers and more towards
the complexities of developing games,3-d gamepeople just wanting the equivalent of going to a bar
worlds, and the like, this was a way to keep gameonline.