The Invasion of Computer and Video games

A video game is a game that involves interactionInstitute of Entertainment [citation needed], video
with a user interface to generate visual feedback ongames have been proven to improve hand-eye
a video device , most commonly a television. Thecoordination, vision, logic skills, SAT scores, reading
"video" in "video game" traditionally refers to a rasterspeed, memory, hearing, reflexes, social skills, and
display device.[1] However, with the popular use ofcommunication. This makes them, by comparison, the
the term "video game", it now implies any type ofmost educational and informative form of
display device. The electronic systems used to playentertainment commonly available to the middle class.
video games are known as platforms; examples ofScary Reality about gaming Claims like this are based
these are personal computers and video gameon the work of researchers who represent one
consoles. These platforms are broad in range, fromrelatively narrow school of research, "media effects."
large computers such as mainframes, to handheldThis research includes some 300 studies of media
devices such as cell phones and PDAs. Specializedviolence. But most of those studies are inconclusive
video games such as arcade games, while previouslyand many have been criticized on methodological
common, have gradually declined in use. The usergrounds. In these studies, media images are removed
interface to manipulate video games is generally calledfrom any narrative context. Subjects are asked to
a game controller, which varies across platforms. Forengage with content that they would not normally
instance, a dedicated console controller might consistconsume and may not understand. Finally, the
of only a button and a joystick, or feature a dozenlaboratory context is radically different from the
buttons and one or more joysticks. Early personalenvironments where games would normally be
computer based games historically relied on theplayed. Most studies found a correlation, not a causal
availability of a keyboard for game play, or morerelationship, which means the research could simply
commonly, required the user to purchase a separateshow that aggressive people like aggressive
joystick with at least one button to play. Manyentertainment. That's why the vague term "links" is
modern computer games allow the player to use aused here. If there is a consensus emerging around
keyboard and mouse simultaneously. Beyond thethis research, it is that violent video games may be
common element of visual feedback, video gamesone risk factor - when coupled with other more
have utilized other systems to provide interaction andimmediate, real-world influences - which can
information to the player. Chief examples of thesecontribute to anti-social behavior. But no research has
are sound reproduction devices (speakers) and anfound that video games are a primary factor or that
array of haptic peripherals (i.e., vibration or forceviolent video game play could turn an otherwise
feedback). In scientific studies by the Internationalnormal person into a killer.