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Playing Outside The Sim Box - Independent Video Gaming

Once the economic analysts and social punditsproducers, provides a "top ten" list of
got over the shockwaves from the assault ofcurrent indie games and has a Soapbox forum
video gaming on our culture, they began tofor comments, recommendations, gripes, etc.
look at the nuances of the industry. Forfrom active gamers. Manifesto's game review
several years, there wasn't much productcategories include some standards such as
variation to see outside of shooters, fantasyAdventure, Role Playing Games and Sim/Tycoon
role playing, and sports games. The Simsgames. But there are also categories such as
brought some variety and expanded the playerSchmup and Turn-based Strategy, categories
base to more mature "casual gamers," but forthe major producers don't promote - and in
the most part gaming has been for the young.the case of Schmup, probably don't
That's beginning to change. Independent gameunderstand. It's a term that seems to refer
developers who cater to a more dedicatedgenerally to games that recreate the early
gaming community have functioned under thespace-ship shoot-em-ups but with far cooler
radar, for the most part. They are beginninggraphics and actual plots to them. Many of
to get the recognition they deserve and that,the games found on Manifesto follow
in turn, is expanding the number andmainstream game profiles such as war games
complexity of game genres that are findingand role playing wizardry, but they interject
their way to the marketplace. The big gamesome element of reality or human complexity
companies such as Electronic Arts andthat isn't readily found in standard game
Nintendo continue to turn out sequels tofare. There's a sim game available on the
their big money-makers such as Madden's NFLsite called Democracy. Not a concept that
Football and Zelda. Their sales remain huge,matches the testosterone-based video game
but as their audiences mature, the market isstandard. By virtue of distribution channels
finding room for games that go beyond sports,such as Manifesto and Steam, indie developers
war and wizards. "Indie" games are developinghave a shot at commercial exposure and
their own distribution channels. Valve, thehopefully, some commercial success. This foot
company that had a huge mainstream hit within the door of an enormous commercial
Half Life, now distributes its games over itsmonolith has generated some outrageous
own online service, Steam. It sells directlycreativity in expanding game genres into more
to the gamer, and provides the servers fororiginal and complex formats. It's like good
their game users to play either singly or innew bands that blow past the record
multiplayer format via the Internet. Theircompanies, introduce themselves through
games come from an assortment of developersYouTube and MySpace and sell their CDs
and range from cartoon-noir mysteries toonline. The indie game producers have created
empire building to more standard fare. Steama market that allows for creativity and
provides an outlet for some independent gamesproduct  honesty.
to reach a wider audience. Manifesto Games is
a website dedicated to the support, promotionMadison Lockwood is a customer relations
and distribution of independently producedassociate, specializing in small business
video games. The site has game reviews,development, for Apollo Hosting.
provides a sales mechanism for the various



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