| Once the economic analysts and social
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| | provides a sales mechanism for the
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| pundits got over the shockwaves from the
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| | various producers, provides a "top ten"
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| assault of video gaming on our culture,
| |
| | list of current indie games and has a
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| they began to look at the nuances of the
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| | Soapbox forum for comments,
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| industry. For several years, there wasn't
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| | recommendations, gripes, etc. from active
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| much product variation to see outside of
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| | gamers. Manifesto's game review
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| shooters, fantasy role playing, and
| |
| | categories include some standards such as
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| sports games. The Sims brought some
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| | Adventure, Role Playing Games and Sim
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| variety and expanded the player base to
| |
| | Tycoon games. But there are also
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| more mature "casual gamers," but for the
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| | categories such as Schmup and Turn-based
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| most part gaming has been for the young.
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| | Strategy, categories the major producers
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| That's beginning to change. Independent
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| | don't promote - and in the case of
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| game developers who cater to a more
| |
| | Schmup, probably don't understand. It's a
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| dedicated gaming community have
| |
| | term that seems to refer generally to
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| functioned under the radar, for the most
| |
| | games that recreate the early space-ship
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| part. They are beginning to get the
| |
| | shoot-em-ups but with far cooler graphics
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| recognition they deserve and that, in
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| | and actual plots to them. Many of the
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| turn, is expanding the number and
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| | games found on Manifesto follow
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| complexity of game genres that are
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| | mainstream game profiles such as war
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| finding their way to the marketplace. The
| |
| | games and role playing wizardry, but they
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| big game companies such as Electronic
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| | interject some element of reality or
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| Arts and Nintendo continue to turn out
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| | human complexity that isn't readily found
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| sequels to their big money-makers such as
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| | in standard game fare. There's a sim game
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| Madden's NFL Football and Zelda. Their
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| | available on the site called Democracy.
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| sales remain huge, but as their audiences
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| | Not a concept that matches the
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| mature, the market is finding room for
| |
| | testosterone-based video game standard.
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| games that go beyond sports, war and
| |
| | By virtue of distribution channels such
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| wizards. "Indie" games are developing
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| | as Manifesto and Steam, indie developers
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| their own distribution channels. Valve,
| |
| | have a shot at commercial exposure and
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| the company that had a huge mainstream
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| | hopefully, some commercial success. This
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| hit with Half Life, now distributes its
| |
| | foot in the door of an enormous
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| games over its own online service, Steam.
| |
| | commercial monolith has generated some
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| It sells directly to the gamer, and
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| | outrageous creativity in expanding game
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| provides the servers for their game users
| |
| | genres into more original and complex
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| to play either singly or in multiplayer
| |
| | formats. It's like good new bands that
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| format via the Internet. Their games come
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| | blow past the record companies, introduce
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| from an assortment of developers and
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| | themselves through YouTube and MySpace
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| range from cartoon-noir mysteries to
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| | and sell their CDs online. The indie game
|
| empire building to more standard fare.
| |
| | producers have created a market that
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| Steam provides an outlet for some
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| | allows for creativity and product
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| independent games to reach a wider
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| | honesty.
|
| audience. Manifesto Games is a website
| |
| | Madison Lockwood is a customer relations
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| dedicated to the support, promotion and
| |
| | associate, specializing in small business
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| distribution of independently produced
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| | development, for Apollo Hosting.
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| video games. The site has game reviews,
| |
| |
|