| Simply imagine you are piloting your space | | | | |
| ship through space, on a search for fortune | | | | Eve Online is one of the several MMORPGs that |
| and fame. Perhaps you are in the process of | | | | can be found on the internet. An MMORPG |
| working a trade route, transporting ore from | | | | stands for a Massive Multiplayer Online Role |
| a central mining area to a heavily | | | | Playing Game. A MMORPG like Eve Online is |
| industrialized planet in order to sell it at | | | | unlike a number of computer games in that in |
| a huge fortune. Just as you are flying | | | | a regular computer game, where you are the |
| through the star system, your sensors pick up | | | | sole human player; as for all the other |
| on something...it's the pirates after you, | | | | characters you relate with are simply |
| and you sire off a few shots to keep them | | | | computerized "bots." |
| away. | | | | |
| | | | On the other hand in MMORPGs you're |
| One of them shouts out at you, "You must hand | | | | interacting with other people who populate |
| over your cargo or die." Though you consider | | | | the world of the game. There are NPCs (Non |
| negotiating with them, but realize it's of no | | | | Player Characters), who are just a part of |
| use. However you fire off a missle salvo at | | | | the game, however for the most part you're |
| the pirate closest to you, and he crumbles | | | | interacting with other people. For instance, |
| into dust. As you make a run back to planet, | | | | the pirates in the Eve Online form the other |
| another two pirates open fire thus weakening | | | | people, at times on other parts of the world, |
| your shields. Miraculously you duck into its | | | | linked through the Eve Online Server. If you |
| protection just as your shields breaks up, | | | | receive messages, these are sent out by |
| barely escaping death and heading towards the | | | | someone on the other end. |
| biggest sale of your life. | | | | |