Effects of online gaming on kids

The influence of technology in the field of gamingThe scans showed a negative effect on the brains
continues to grow at a rapid pace. As computer andof the kids that played ultra-violent for 30 minutes.
video games have increased exponentially inThat same effect was not present in the kids who
popularity over time, they have caused significantplayed non-violent.
impact upon popular culture. This form ofChildren all over the world seek love and peace from
entertainment has spawned many fads. Video gamevideo games, in order to escape abusive parents,
culture has evolved in time, particularly in connectionsiblings, and classmates. The psychological effects of
with internet culture. Today, one can see the impactcomputer games. Some video games lead to
of computer and video games in politics, television,aggressive behavior others lead to aggressive
popular music, and Hollywood. A lot of research isthoughts. Much of the debate about gaming deals
conducted to study its effect on lifestyle andwith the relationship between aggressive behavior
behavior of the wow powerleveling gamer especiallyand the negative content found in the games. Some
kids. Online game is the most sought leisure activitystudies have purported that there is a correlation
followed by kids now days. Computers play a majorbetween depression and playing computer games.
role in shaping the future of kids. Days are goneSome psychologists and parents' groups have
when children loved to indulge in outdoor activities,criticized video games because they believe they
rather than running or playing outside children spendcause children to sit alone infront of computer for
most of their time playing online games. Online gamesmany hours in a row, interacting with a machine
surely have an impact on minds of kids' .Taking into(although chatting can be considered a more socially
consideration it positively is a great mind exercise andopen environment) rather than running and playing
helps kids explore many new things. It includesoutside as they exercise and improve their social skills
improvement in recursive and proactive thinking,by playing with other children. They claim that video
increased sociability, and improved interpretive skills.games can be even more addictive to children than
Research shows that the children who played onlineTV and therefore more likely to isolate them socially
games were more active and had sharper minds thanin this way. People often think that increased game
their other counterparts. Some video games haveusage necessarily means increased depression,
been specifically designed to teach people about aalienation, and lost of sense of community.
certain subject, expand concepts, reinforceEveryone who plays video games has a different
development, understand an historical event orreason for playing and the usage of the game leads
culture, or assist them in learning a skill as they play.to different effects for each individual person.
Computer and videogames also receive much moreChildhood upbringings, peer influences, pressures at
negative critics because games are often coined withschool, and family issues are all factors that have a
issue such as mindless entertainment, enhanced socialstrong connection with the effects of gaming on
recluse, sexism and consumerism. Research showsindividuals. So if a person's reality doesn't counter that
that kids who play violent video games showed anwhich is on the computer and television screen, than
increase in emotional arousal - and a correspondinga child may aim to make the game he plays a reality.
decrease of activity in brain areas involvingFrom this idea we see school shootings, increased
self-control, inhibition and attention. There was adrug usage, and depression. Sure video games maybe
research conducted on a group of children wheretherapeutic for some people, but the small amount of
two action games were included the first game waspeople who are negatively affected by gaming
the high-octane but non-violent racing other was theimpact many. So just like one alcoholic can cause a
ultra-violent. The team divided children into twocar accident that can kill twenty people, increased
groups, and randomly assigned the kids to play onepromotion of violence coupled with real life graphics
of the two games. Immediately after the playcan do the same thing.
sessions, the children were given MRIs of their brains.