| The influence of technology in the field of gaming | | | | The scans showed a negative effect on the brains |
| continues to grow at a rapid pace. As computer and | | | | of the kids that played ultra-violent for 30 minutes. |
| video games have increased exponentially in | | | | That same effect was not present in the kids who |
| popularity over time, they have caused significant | | | | played non-violent. |
| impact upon popular culture. This form of | | | | Children all over the world seek love and peace from |
| entertainment has spawned many fads. Video game | | | | video games, in order to escape abusive parents, |
| culture has evolved in time, particularly in connection | | | | siblings, and classmates. The psychological effects of |
| with internet culture. Today, one can see the impact | | | | computer games. Some video games lead to |
| of computer and video games in politics, television, | | | | aggressive behavior others lead to aggressive |
| popular music, and Hollywood. A lot of research is | | | | thoughts. Much of the debate about gaming deals |
| conducted to study its effect on lifestyle and | | | | with the relationship between aggressive behavior |
| behavior of the wow powerleveling gamer especially | | | | and the negative content found in the games. Some |
| kids. Online game is the most sought leisure activity | | | | studies have purported that there is a correlation |
| followed by kids now days. Computers play a major | | | | between depression and playing computer games. |
| role in shaping the future of kids. Days are gone | | | | Some psychologists and parents' groups have |
| when children loved to indulge in outdoor activities, | | | | criticized video games because they believe they |
| rather than running or playing outside children spend | | | | cause children to sit alone infront of computer for |
| most of their time playing online games. Online games | | | | many hours in a row, interacting with a machine |
| surely have an impact on minds of kids' .Taking into | | | | (although chatting can be considered a more socially |
| consideration it positively is a great mind exercise and | | | | open environment) rather than running and playing |
| helps kids explore many new things. It includes | | | | outside as they exercise and improve their social skills |
| improvement in recursive and proactive thinking, | | | | by playing with other children. They claim that video |
| increased sociability, and improved interpretive skills. | | | | games can be even more addictive to children than |
| Research shows that the children who played online | | | | TV and therefore more likely to isolate them socially |
| games were more active and had sharper minds than | | | | in this way. People often think that increased game |
| their other counterparts. Some video games have | | | | usage necessarily means increased depression, |
| been specifically designed to teach people about a | | | | alienation, and lost of sense of community. |
| certain subject, expand concepts, reinforce | | | | Everyone who plays video games has a different |
| development, understand an historical event or | | | | reason for playing and the usage of the game leads |
| culture, or assist them in learning a skill as they play. | | | | to different effects for each individual person. |
| Computer and videogames also receive much more | | | | Childhood upbringings, peer influences, pressures at |
| negative critics because games are often coined with | | | | school, and family issues are all factors that have a |
| issue such as mindless entertainment, enhanced social | | | | strong connection with the effects of gaming on |
| recluse, sexism and consumerism. Research shows | | | | individuals. So if a person's reality doesn't counter that |
| that kids who play violent video games showed an | | | | which is on the computer and television screen, than |
| increase in emotional arousal - and a corresponding | | | | a child may aim to make the game he plays a reality. |
| decrease of activity in brain areas involving | | | | From this idea we see school shootings, increased |
| self-control, inhibition and attention. There was a | | | | drug usage, and depression. Sure video games maybe |
| research conducted on a group of children where | | | | therapeutic for some people, but the small amount of |
| two action games were included the first game was | | | | people who are negatively affected by gaming |
| the high-octane but non-violent racing other was the | | | | impact many. So just like one alcoholic can cause a |
| ultra-violent. The team divided children into two | | | | car accident that can kill twenty people, increased |
| groups, and randomly assigned the kids to play one | | | | promotion of violence coupled with real life graphics |
| of the two games. Immediately after the play | | | | can do the same thing. |
| sessions, the children were given MRIs of their brains. | | | | |