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Violent Video Games: Do They Lead to Aggressive Behavior or Not?

Video games for children, teens and young Auto series, one of the most popular
adults bring in $10 billion a year and also most violent and controversial
in the United States. Certainly some of of the games, a player is rewarded
the games offer harmless if he has sex with a prostitute and
entertainment and maybe even some then murders her (the most recent of the
educational value. But the games series, Grand Theft Auto: San
that seem to be the most eagerly Andreas, was the best-selling title in
anticipated, the games that major 2004). Whether or not these games
retailer Zany Brainy says "the contribute to violent "real-life"
industry is focusing on," and the games behavior among their primary users
that fly off the shelves as soon as (pre-teen and teen boys) has spurred
they're released are those rated "M" major controversy. And, as with most
for mature and "AO" for adults only. hot-button issues, there are strong
To proponents and opponents on either
garner an "M" rating, the content is side. Yes, Video Games Cause
intended for people aged 17 and Violence Much attention was brought
older, and may contain sexual themes to video game violence after it was
and intense violence or language. An realized that the two teenagers behind
"AO"-rated game is suitable only for the Columbine High School shootings
adults 18 and over, and may include played (and even created their own levels
graphic depictions of sex and/or of) DOOM, one of the first
violence. The popularity of the "first-person shooter" video games
games is astounding. According to a (attesting to its popularity, a movie
2004 report by the National Youth version of DOOM was just released on
Violence Prevention Resource Center, October 21). The most recent study
a 2001 review found that 49 percent of on the topic, to be published in the
the 70 top-selling video games January 2006 edition of Media
contained serious violence. Out of all Psychology, found that playing
games, 41 percent required violence violent video games does indeed
for the protagonists to achieve cause violent thought patterns in
their goals. And in 17 percent of the brain. A team of international
the games, violence was the primary researchers observed 13 males, aged
focus of the game itself. The 18 to 26, for the study. It was
violence is often brutal and degrading to found that, after playing a
women. In the game "Duke Nukem," for mature-rated game, 11 out of the 13
instance, a player can enter a room participants showed significant
with naked women saying "Kill me," while effects from the games.
tied to posts. In the Grand Theft




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