Race great cars in great games
 

welcome to our racing sims Archive. Have fun browsing!

 

Article #3: Street Racing Syndicate

(Browse for more articles)

 
Like World War II games in the FPS genre, does a pretty good job impressing with
street racing games have really taken off its driving model, particularly when you
in the racing genre lately. It isn't hard consider it is an arcade racing game. For
to see why - just about every breathing instance, you will notice the difference
male (and the occasional female) between between lightly modded cars and heavily
the ages 16 to 25 have some sort of love modded cars. You will also notice the
for cars, and while fantasy arcade racers difference between 4WD cars and cars with
like the original NFS titles are fun, Rear Wheel Drive. You will also quickly
they don't quite compare to the rush of notice this game isn't about holding down
taking a highly accessible car and 'accelerate' and never letting go - you
modding the crap out of it until it is will need to get a feel for your car and
race worthy. Street Racing Syndicate is learn when to brake and slowdown into
one of the latest of such games to hit corners. For an arcade game, the handling
the PC from the guys at Namco and actually comes off as somewhat realistic
Eutechnyx, and while it offers some in some regards, making it quite
intense racing, it fails to deliver challenging at the same time. One aspect
anything significant over what we have which could have made SRS that much more
already seen. realistic though is crash damage - whilst
Unfortunately the first impression of SRS it exists visually (i.e. cracked windows,
on the PC is not a positive one - that warped metal etc), it doesn't seem to
being the undeniable signs of a console have any real affect on driving ability.
port. This impression is brought upon by The semi realistic racing isn't the only
the game's menu system; lets just say it factor in the game's reasonably high
clearly wasn't designed for use with a challenge level - the CPU drivers are
mouse. The feel of a port generally never also key contributors. Even if your car
lets up throughout the entire game in has a huge advantage over the competition
SRS, and while it is never necessarily a spec wise, it won't always be a breeze.
game killer, it definitely doesn't do the As you progress further expect to see
game any favours. races where all 4 cars are within 3
SRS consists of your usual modes - a seconds of each other after 3 laps, it is
career style mode called "Street Mode", a a very intense game and the CPU drivers
series of quick races and time trials, are very tough. At the same time though,
and multiplayer online powered by they can be very stupid and seem to
Gamespy. It is safe to say most gamers suffer from some quirks - for instance, a
will probably, at least initially, spend few tracks have a "Y" split in the roads,
most of their time in Street Mode. This and despite ample time before hand, some
is your typical career mode where as you CPU cars seem to drive right into the
build a reputation and upgrade to faster barrier splitting the two roads. You will
and sexier cars as you progress. Like also often see solo spin outs around
NFS:U2, it is played out in a city which tight corners, which is fine on perhaps
seems to be stuck at midnight, and you the lower levels, but not so acceptable
drive to locations yourself (although when playing against drivers who are
there is an option here in SRS to "jump" meant to be challenging. It is at least
to locations, which is a nice time good to see no sign of "catch up" though,
saver). so when a car is well and truly behind,
A significant bulk of playing SRS's it will stay that way.
Street Mode will be spent in the garage Unfortunately, while the mechanics are
customizing your rides. Whether it be here, there is really very little
performance or cosmetic, there are quite variation when it comes to racing in SRS.
a few options available. Unlike some Granted, you will come across point to
street racers though, there are definite point races, one on one drags and
gaps between cars models, so even with traditional lap races, but these are all
every upgrade the shop has to offer basically the same fundamentally, which
installed, a cheaper car won't be creates an all too strong presence of
anywhere near as fast as a more expensive repetition pretty early on in the game -
one - naturally, this means it is highly SRS is definitely enjoyed more in short,
unlikely you'll finish the "Street Mode" periodic doses. It also doesn't help that
with only one or two cars. Just about most of the game, bar a few tracks here
everything you would expect is on offer and there, is played out in the same
here, whether it be suspension and brake night time city environment (again, very
upgrades, to turbo and nitro systems, so similar to NFS:U2). The same scenery over
be prepared to spend some deep thinking and over again does become rather bland.
minutes tweaking your ride to find the One area where SRS could have made a
best combination possible. Luckily, there difference variation wise was the police
are descriptions of each item and your system, seeing as it is primarily ignored
car's performance numbers are updated in by this genre. They do exist in SRS, but
real time to compare items, so even if only when you're travelling around the
you have absolutely no idea you can still city looking for races, not in actual
see what's appropriate easily enough. races. With this in mind, they're really
There are two basic currency's in Street much more of an annoyance than a cool
Mode - respect and cash, both of which feature, which is such a shame.
are earned from competing and winning in As mentioned before a lot of the game
events. Respect is basically just a way does feel like a port and the visuals are
for the game to regulate what events you another example of this. While the cars
can and can't participate in, whilst cash themselves do look reasonably nice, the
obviously regulates what cars and items environments and character models (such
you can and can't purchase, which cost as the 3D representations of the
roughly what you could expect to pay in girlfriends) do look basic and generic
the real world (when purchased new for a PC game. This is a genre on the PC
anyway). The actual amount of cars on which has high visual quality standards
offer isn't that impressive though, at and while SRS isn't exactly ugly, it
least the amount of unique cars isn't - doesn't redefine any of these standards
while there are 50 cars included, the either, not by a long shot. The game also
amount of actual models is far less. For doesn't look very "sharp" - even when
example, Nissan have 2 unique models; the playing in high resolutions you get a
350Z and Skyline, which both have a 4 to feeling of "blurred vision" usually
5 sub-models that only differ very associated with low quality textures and
slightly. The lack of a huge range of "jaggies". Perhaps it was deliberate, but
unique models creates a sense of there is certainly a lacking of "crisp"
restrictions when it comes to selecting in the visuals regardless. As far as the
cars towards the end of the game - there controls go, we had no problems setting
are only probably two at the max that are up SRS to use our gamepad and map any
going to be any good in the later stages function to any button (or axis) we
of the game, making most unique models wanted, which is a relief.
redundant pretty quick. So, is SRS a poor man's NFS:U2? Whilst it
Before rounding up the analysis of Street does share quite a few similarities, it
Mode, it must be said one more "currency" isn't necessarily a replica, but on the
exists, and that is "girlfriends". You other hand it is definitely not its
earn girlfriends by completing tasks for superior. SRS does have some intense
them around the city, but these are dull, racing on offer and the amount of content
repetitive and quite simply dead easy, is impressive, however there just isn't
and seeing as each girlfriend comes anything here that really strikes out as
conveniently packaged with a sexy dance unique - the cars and modifications are
video clip (the girls are real models, all pretty expected, the environments and
not polygons :)), it is clearly obvious racing modes are all generic, and the
that this is nothing more than a bit of unique features, such as "girlfriends",
easy to obtain eye candy for the don't add up to anything significant. SRS
heterosexual male audience when they bore is a solid street racer, but certainly
of the game's other modes.....which isn't not at the top of the list in the genre's
necessarily a bad thing, just a pretty hierarchy - it will likely appeal to fans
"yeah, well we could have done it in our of the genre more than new comers but
game too" sort of thing that doesn't probably won't keep the majority of
really achieve anything. either demographic occupied for long due
Surprisingly enough, the game actually to its repetition.






1- A- 2- 3- 4- 5- 6- 7- 8- 9- 10- 11- 12- 13- 14- 15- 16- 17- 18- 19- 20- 21- 22- 23- 24- 25- 26- 27- 28- 29- 30- 31- 32- 33- 34- 35- 36- 37- 38- 39- 40- 41- 42- 43- 44- 45- 46- 47- 48- 49- 50- 51- 52-