| The introduction of computer games has
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| | they are no longer played on a one to one
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| changed that early fact significantly.
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| | basis i.e. human player versus computer.
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| Computer games have added a fresh
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| | Today we have the Massively Multi-Player
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| dimension to the way in which both
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| | Online Role Playing Game (MMORPG) which
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| children and adults play either
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| | allows for a large number of players to
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| individually or collectively.
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| | interact on a virtual world.
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| In addition computer games such as World
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| | The most popular MMORPG computer game on
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| of Warcraft Gold (WOW Gold), Guild Wars,
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| | the planet is possibly not the one most
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| Final Fantasy and Dungeons and Dragons
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| | people automatically expect - WOW Gold is
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| have also broadened the perspective of
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| | certainly hugely successful with around 8
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| players by introducing them to a scenario
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| | million players world-wide while
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| whereby resources, supplies and a variety
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| | Everquest a 3D fantasy game attracts
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| of strengths and weaknesses of available
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| | around half a million players. It would
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| manpower and weapons perform to create a
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| | be remiss not to mention the long time
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| strategic environment in which the skill
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| | favourite Dungeons and Dragons which has
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| and mastery of strategic thinking becomes
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| | attracted more than 20 million players
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| necessary in order to win.
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| | world-wide and is recognized in the
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| War has always been one of the most
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| | industry as the game that triggered the
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| popular games played by children and no
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| | mushroom of strategy games that now
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| self-respecting male adult will likely
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| | surrounds us.
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| have grown into adulthood without
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| | However the most played game on the
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| possessing a few fond memories of his
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| | planet is none of these. In 1998 a game
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| toys soldiers. Computer games have added
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| | called Lineage entered the market and
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| the dimension that was always missing
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| | since then has attracted in excess of 30
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| with toy soldiers by bringing to life the
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| | million players world-wide. Lineage
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| characters that once required human
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| | originates from South Korea and is a
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| imagination to conjure with. Computer
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| | medieval fantasy strategy based game that
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| games also provide realistic landscapes,
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| | utilizes elves, knights, wizards and
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| strategic maps and an assortment of
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| | prince/princess characters. As an MMORPG
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| weaponry that begins with a club and
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| | - Lineage has proved very successful and
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| continues into a future that can only be
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| | its development into Lineage II has
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| speculated. Coincidentally that
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| | progressed with new updates and expansion
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| speculation is the result of the
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| | packs every six months. Lineage II was
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| imagination of an inventor who themselves
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| | introduced into the United States in 2004
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| probably have fond memories of toy
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| | and by December of that year the
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| soldiers and who simply wanted to go one
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| | "Chronicle II: Age of Splendour" update
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| step further and provided the virtual
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| | expansion pack arrived. By September 2006
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| reality in which to do so.
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| | "Chronicle 5: Oath of Blood" was being
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| Today strategic or role playing computer
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| | marketed. However the next update is
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| games are a dominant feature found inside
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| | being marketed under a new banner as
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| every computer games store. Importantly
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| | "Lineage II - The Chaotic Throne" and is
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| computer games have come of age in that
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| | referred to as Interlude.
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